A downloadable tool

This is an experimental port of the GB Studio tool to the PC Engine. It uses the HuC SDK for ROM compilation. For now, only a subset of GB Studio events is working properly, but sprites and backgrounds display correctly. I also ported HugeTracker to the PC Engine, so your .uge music files from GB Studio should play (though playback quality still needs work).

The PC Engine uses a 256×224 resolution (significantly larger than the Game Boy's 160×144), so you must convert your background files to this resolution to compile a working .pce ROM file.

Templates from GB Studio have also been ported to ALXPCE Studio; I manually updated them to match the new resolution. I have started manually coloring every image inside the templates, but it is still a work in progress, so the visuals currently have a strong greenish tint. No genAI was used on these images, as I fully wanted to respect the great work of the GB Studio author on them.

Disclosure: I use Gemini to correct grammar errors in english, as it's not my native tongue  I also used it in the ALXPCE Studio code for tasks like bulk renaming functions, test tools and text translations.

Template1.pce is one of the GB Studio sample app ported to the PC Engine. It's a WIP demo, as I still have optimize many events.

Updated 2 days ago
Published 4 days ago
StatusIn development
CategoryTool
Authoralx5962
Tagshuc, Level Editor, nec, pc-engine, TurboGrafx-16
AI DisclosureAI Assisted, Code, Text

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template1.pce 256 kB

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